Tuesday, April 24, 2012

Interesting FTW Articles

Hey all. I came across an excellent article from From the Warp, and thought I'd share.

Maximizing Your Rhino. I plan to use this soon. First, something I never thought of regarding vehicle murals/iconography: You can create a sketch, then rub pencil on the back of the sheet, trace the front and ball point pen, and voila you have an outline. He also covers building extra armor out of plasticard. There are also links to press molds and magnet guides. Worth a look if you play space marines, and maybe give you xenos players some ideas too.

While at it, I saw a short one titled 7 Quick Paint Tips: Great if you are a beginner, and worth looking at if you aren't.

Also, the Independent Characters just added a new section their podcast covering tactics and strategies. In the first segment, they began to define terms they will be using. I found their definition of logistics quite interesting.  They defined it as a sum of the following:

*Points allotted
*Force Org allotment
*(and here's where I had an ohh moment) Ability to transport to tournaments
*Ability to paint in the required timeframe
*Ability to purchase/ship new models in time for the game
*What can you afford to buy?

I hadn't thought about the metagame aspect affecting one's strategy but in reality it always does. I center my list on 3 Tac squads for a number of reasons (2 are required, and I like having a third scoring unit). Additionally, I happen to have three tac squads because of the cheap starter sets. I don't include drop pods (at the moment) because I can't afford them. Likewise, I don't have all my guys kitted out with awesome plasmaguns and meltaguns because I can't afford them.

Just something I've been thinking about.


Monday, April 23, 2012

April Update + Fall of Damnos Thoughts

Alright all, it's about time I posted an update. Hobby wise, I have finished another 5 marines in the past two weeks. I also did a bunch of drilling and magnet work on the land speeder, but nothing too exciting. I got it all primed up and then realized I hadn't put any icons on it. So now I'm designing the squad/chapter markings and green stuffing some fast attack symbols. I also picked up a U bit (along with a cyclone missile launcher) at a garage sale, and I'm looking to make some sort of press mold with it. My friend also picked up an airbrush, and I think that's going to make it much easier to paint this bad boy.

Since I've been traveling a lot for work, I've had time to read. I finished The Fall of Damnos. It's a decent 40k book. I was interested the entire time, but it did not have the "can't put down" effect of the Horus Heresy novels. I was looking for insight into the Ultramarines as an army (vs. the Ultramarines series focusing on Ventris) but was disappointed in that sector. While it provided information into Sicarius, his leadership, strategy, and tactics, it was almost fully limited to his command squad:

SPOILERS








*The initial attack consisted of three strike groups: 1 contained Tigurius and a small force to take out enemy artillery and air defense (er, space defense); 1 contained Sicarius and a larger force to liberate the final besieged city and confront the local Necron lord; the last contained a large number of Deathwind Drop Pods to defend the governor's bunker/tower. This is a good example of the space marine death from above aspect, and shows how much confidence is invested in a strike force of 3 squads.

*Sicarius is fully invested in the "Cut of the head and the body will die" strategy and consistently throws his force into danger to enact it. Whether this is arrogant or a necessity is never revealed, but he does seem a little too die hard

*There is a growing schism between the 1st and 2nd companies, based on political views centered on Calgar's successor.

END OF SPOILERS




Non-spoiler things I learned:

*Drednoughts are the wisest guys alive. Seriously, the Venerable Dred knows exactly what to say ALWAYS.

*Some Space Marines several hundred years old are trying to figure out basic life lessons I learned 3 years ago. Just an observation. I guess everyone has problems.

*While Space Marines may "know no fear" they can be whiny and emotional. And need to man up sometimes.

The Necron fiction was actually really good too - maybe even better than the Ultramarine sections. Overall, I found it an easy read, but did not get out of it what I wanted. I was also dissapointed by the mini-spoilers in the middle of the book, on the Strike Force layout inserts. It wasn't too bad (no giant THIS GUY WILL DIE!!! spoilers), but they could have just put it in 40 pages later, or at least made it spoiler free. Still, it was interesting. If you are looking for a shorter 40k novel centered on Space Marine or looking for some Necron backstory, pick it up.

I've been finding more time to 40k it up, and my next goal (in between working on my land speeder icons) is to find a wire picture of a rhino and other 40k vehicles from side, top down, front and other views to design some art/iconography onto.

Until next time!